Saros associate design director says the team made sure the game's 'bullet ballet' is 'rewarded' and 'incentivised' and paid attention to the onboarding experience — 'We wanted to make sure that we teach the player how to play the game properly'
Housemarque has said it paid more attention to refining Saros' combat and the game's onboarding experience, admitting that its predecessor, Returnal, took a while to learn how to play.

Source: TechRadar
Housemarque has said it paid more attention to refining Saros' combat and the game's onboarding experience, admitting that its predecessor, Returnal, took a while to learn how to play.